I have extensive experience in Modeling 3D characters and sculpting human anatomy. My expertise is in modeling both organic and inorganic objects including high poly, retopo, and textures. I create high quality character models in low, medium, and high polygon counts, depending on the demand.
The software environment I'm most proficient in is Maya, Blender, Zbrush, Marvelus, Substance Painter, 3D Coat, Mari, and Photoshop. I am also comfortable with, rigging and rendering objects – mostly Physically-Based Rendering in Arnolds and standard PBR in Unity.