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Anna Kurek
Anna Kurek
Character Artist
Warszawa, Poland

Summary

I have extensive experience in Modeling 3D characters and sculpting human anatomy. My expertise is in modeling both organic and inorganic objects including high poly, retopo, and textures. I create high quality character models in low, medium, and high polygon counts, depending on the demand.

The software environment I'm most proficient in is Maya, Blender, Zbrush, Marvelus, Substance Painter, 3D Coat, Mari, and Photoshop. I am also comfortable with, rigging and rendering objects – mostly Physically-Based Rendering in Arnolds and standard PBR in Unity.

Skills

3D ModelingDigital SculptingTexturingRetopologyGame artPBR TexturingUnreal Engine

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
xNormal
xNormal

Reel